Mutation Severity/Limit
Jul 17, 2014 23:29:30 GMT
Post by ⁞Lobotomutt⁞ on Jul 17, 2014 23:29:30 GMT
Now, although this site isn't completely realistic, we do have a limit for how much we will tolerate in terms of mutations. For example, if your wolf has a base coat that looks like this, the speed of decay/mutation percentage is much lower-- Especially if the markings are diluted as well/rather basic. But, if your wolf looks like this, your character will not be accepted simply because they wouldn't live past day one.
That being said, we will not allow the stereotypical black/white wolf with bright, neon markings & eyes simply because it's not realistic for them to live very long.
That being said, please keep in mind of the following percentages below when it comes to your character's risk of decaying:
Odd Eye Color = 5%
Odd Markings = 5%
Odd Diluated Colors = 10%
Odd Bright Colors (<25%) = 20 %
Odd Colors (>25%) = 50 %
Growths over 2 Inches (I.e minimal spikes, small horns) = 20%
Growth over 5 inches (ie. medium spikes) = 40%
Growth over 10 Inches = 50%
Additional Limbs/Eyes = 70%
Elongated Teeth = 20%
Furthermore, there is going to be a limit to our mutations. Absolutely no wings are permitted, nor is anything along the lines of spitting acid, poison breath, or anything else that would entail your character has a major upper hand against others. This includes "powers". Powers are PROHIBITED on this site. If you're confused about what the life expectancy of your character would be, please note one of the admins.
For a recap:
-Neon markings should cover less than 25% of the body
-Markings that cover more than 25% of the body should be a diluted shade of color rather than eye-burning neon. (this opposed to this.
-Every mutation applied to your character adds a higher risk of becoming an Antiphrenic.
Thank you.